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22 Окт 2014
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Добрый день. Решил создать для себя, а может и выложу после, озвучку. Предоставленные в сети озвучки мне нравятся, но только на половину. Вот и решил сам подкорректировать озвучку "под себя". Благо гайдов по редактированию звуков полно и проблем не предвещало ничто. Но сразу наткнулся на подводные камни! Описания файла gui_sounds.xml, sound_notifications.xml и т.д. нету или плохо искал. Прошу если есть у кого-то хоть какая-то информация выкладывать здесь (тока без флуда и спама, зачистка постов присутствует). Какой параметр - за что отвечает, + возможные дополнения!
Мои конфиги звука
<gui_sounds.xml>
<controls>
<default>
<critical_ammoBay>/Damage_Panel/Critical_Module/critical_ammoBay</critical_ammoBay>
<fire_alert>/Damage_Panel/Fire_Alert/fire_alert</fire_alert>
<t5secs>/locastan/locastan/5secs</t5secs>
<t1min>/locastan/locastan/1min</t1min>
<t3mins>/locastan/locastan/3mins</t3mins>
<t5mins>/locastan/locastan/5mins</t5mins>
<t30secs>/locastan/locastan/30secs</t30secs>
<sixthsense>/xvm/xvm/sixthsense</sixthsense>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/play</press>
</default>
<schemas>
<buttonCapsRed>
<sounds>
<over>/GUI/buttons/highlight_red_butt</over>
<press>/GUI/buttons/play</press>
</sounds>
<groups>
</groups>
</buttonCapsRed>
<redButton>
<sounds>
<over>/GUI/buttons/highlight_red_butt</over>
<press>/GUI/buttons/grey_butt</press>
</sounds>
<groups>
</groups>
</redButton>
<positiveCtl>
<sounds>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/yes1</press>
</sounds>
<groups>
<iconButton>
</iconButton>
<iconTextButton>
</iconTextButton>
<okButton>
</okButton>
<messengerButton>
</messengerButton>
<radioButton>
</radioButton>
<checkBox>
</checkBox>
<dropDownMenu>
</dropDownMenu>
<dropDownItemRenderer>
</dropDownItemRenderer>
<maintenanceDDRenderer>
</maintenanceDDRenderer>
<shellItemRenderer>
</shellItemRenderer>
<artefactRenderer>
</artefactRenderer>
<trainingBtn>
</trainingBtn>
<fortProcessRenderer>
</fortProcessRenderer>
</groups>
</positiveCtl>
<closeCtl>
<sounds>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/cancelcloseno</press>
</sounds>
<groups>
<closeWindow>
</closeWindow>
<cancelButton>
</cancelButton>
</groups>
</closeCtl>
<minimizeWindow>
<sounds>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/minimize</press>
</sounds>
<groups>
</groups>
</minimizeWindow>
<fittingButton>
<sounds>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/play</press>
<close>/GUI/buttons/minimize</close>
</sounds>
<groups>
</groups>
</fittingButton>
<carouselArrow>
<sounds>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/highlightx</press>
</sounds>
<groups>
</groups>
</carouselArrow>
<carouselButton>
<sounds>
<over>/GUI/buttons/carousel</over>
<press>/GUI/buttons/tank_selection</press>
</sounds>
<groups>
</groups>
</carouselButton>
<tabCtl>
<sounds>
<over>/GUI/buttons/highlight</over>
<press>/GUI/buttons/tabb</press>
</sounds>
<groups>
<tab>
</tab>
<accordion>
</accordion>
<arrow>
</arrow>
<contextmenu>
</contextmenu>
<scrollBtn>
</scrollBtn>
</groups>
</tabCtl>
<rendererNormal>
<sounds>
<over>/GUI/buttons/highlight</over>
<out>/GUI/buttons/highlight</out>
<press>/GUI/buttons/yes1</press>
</sounds>
<groups>
<itemRenderer>
</itemRenderer>
<squad>
</squad>
<rendererRecruit>
</rendererRecruit>
<shellRenderer>
</shellRenderer>
<techTreeRenderer>
</techTreeRenderer>
<barracksItemRendererBuy>
</barracksItemRendererBuy>
<barracksItemRenderer>
</barracksItemRenderer>
<barracksItemRendererEmpty>
</barracksItemRendererEmpty>
<customizationItemRenderer>
</customizationItemRenderer>
</groups>
</rendererNormal>
<timerTick>
<sounds>
<press>/GUI/notifications_FX/cybersport_timer</press>
</sounds>
<groups>
</groups>
</timerTick>
<cybersportAutoSearch>
<sounds>
<press>/GUI/notifications_FX/cybersport_auto_search</press>
</sounds>
<groups>
</groups>
</cybersportAutoSearch>
<fort_building>
<sounds>
<over>/GUI/buttons/highlight</over>
<press>/fortified_area/gui/building_click</press>
</sounds>
<groups>base_building
warSchool_building
trophy_building
training_building
tankodrom_building
intendancy_building
finance_building
car_building
office_building</groups>
</fort_building>
</schemas>
<overrides>
</overrides>
</controls>
<effects>
<vehicle_changing>/GUI/buttons/tank_changing</vehicle_changing>
<spend_credits>/GUI/buttons/coins</spend_credits>
<transport_constrain>/fortified_area/gui/transport_constrain</transport_constrain>
<transport_enter>/fortified_area/gui/transport_enter</transport_enter>
<transport_exit>/fortified_area/gui/transport_exit</transport_exit>
<transport_first_step>/fortified_area/gui/transport_first_step</transport_first_step>
<transport_next_step>/fortified_area/gui/transport_next_step</transport_next_step>
<transport_approve>/fortified_area/gui/transport_approve</transport_approve>
<fort_create>/fortified_area/gui/fort_create</fort_create>
<direction_create>/fortified_area/gui/direction_create</direction_create>
<direction_close>/fortified_area/gui/direction_close</direction_close>
<spend_gold>/GUI/buttons/coins</spend_gold>
<spend_credits_and_gold>/GUI/buttons/coins</spend_credits_and_gold>
<select_radial_button>/GUI/buttons/cancelcloseno</select_radial_button>
<earn_credits>/GUI/buttons/coins</earn_credits>
<earn_gold>/GUI/buttons/coins</earn_gold>
<earn_credits_and_gold>/GUI/buttons/coins</earn_credits_and_gold>
<fort_entered_foundation_state>/fortified_area/gui/fort_entered_foundation_state</fort_entered_foundation_state>
<fort_fixed_in_building>/fortified_area/gui/fort_fixed_in_building</fort_fixed_in_building>
<fort_upgrade_building>/fortified_area/gui/fort_upgrade_building</fort_upgrade_building>
<fort_demount_building>/fortified_area/gui/fort_demount_building</fort_demount_building>
<fort_order_inprogress>/fortified_area/gui/fort_order_in_progress</fort_order_inprogress>
<fort_order_isready>/fortified_area/gui/fort_order_is_ready</fort_order_isready>
<activate_requisition>/fortified_area/gui/activate_battlePayments</activate_requisition>
<activate_evacuation>/fortified_area/gui/activate_battlePayments</activate_evacuation>
<activate_heavyTrucks>/fortified_area/gui/activate_battlePayments</activate_heavyTrucks>
<activate_militaryManeuvers>/fortified_area/gui/activate_battlePayments</activate_militaryManeuvers>
<activate_additionalBriefing>/fortified_area/gui/activate_battlePayments</activate_additionalBriefing>
<activate_tacticalTraining>/fortified_area/gui/activate_battlePayments</activate_tacticalTraining>
<activate_battlePayments>/fortified_area/gui/activate_battlePayments</activate_battlePayments>
<activate_specialMission>/fortified_area/gui/activate_battlePayments</activate_specialMission>
<activate_defencePeriod>/fortified_area/gui/dp_enable</activate_defencePeriod>
<deactivate_defencePeriod>/fortified_area/gui/dp_disable</deactivate_defencePeriod>
<enemyDirection_selected>/fortified_area/gui/dp_enemy_dir</enemyDirection_selected>
<enemyDirection_hover>/fortified_area/gui/empty_event</enemyDirection_hover>
<myDirection_selected>/fortified_area/gui/dp_docking_dir</myDirection_selected>
<fortClanWar_declared>/fortified_area/gui/dp_confirm_attack</fortClanWar_declared>
<battleRoom_timerAlert>/fortified_area/gui/dp_battle_timer</battleRoom_timerAlert>
<fortClanWarResult_win>/fortified_area/music/fa_win</fortClanWarResult_win>
<fortClanWarResult_lose>/fortified_area/music/fa_defeat</fortClanWarResult_lose>
<fortClanWarResult_draw>/fortified_area/music/fa_draw</fortClanWarResult_draw>
<base_building_endPrcBld>/fortified_area/gui/bulding_end_general</base_building_endPrcBld>
<warSchool_building_endPrcBld>/fortified_area/gui/bulding_end_general</warSchool_building_endPrcBld>
<trophy_building_endPrcBld>/fortified_area/gui/bulding_end_general</trophy_building_endPrcBld>
<training_building_endPrcBld>/fortified_area/gui/bulding_end_general</training_building_endPrcBld>
<tankodrom_building_endPrcBld>/fortified_area/gui/bulding_end_general</tankodrom_building_endPrcBld>
<intendancy_building_endPrcBld>/fortified_area/gui/bulding_end_general</intendancy_building_endPrcBld>
<finance_building_endPrcBld>/fortified_area/gui/bulding_end_general</finance_building_endPrcBld>
<car_building_endPrcBld>/fortified_area/gui/bulding_end_general</car_building_endPrcBld>
<office_building_endPrcBld>/fortified_area/gui/bulding_end_general</office_building_endPrcBld>
<sound_mode_preview01>/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_by_player</sound_mode_preview01>
<sound_mode_preview02>/ingame_voice/notifications_VO/enemy_killed_by_player</sound_mode_preview02>
<sound_mode_preview03>/ingame_voice/notifications_VO/enemy_fire_started_by_player</sound_mode_preview03>
</effects>
</gui_sounds.xml>
<sound_notifications.xml>
<gun_reloaded>
<fx>
<sound>/GUI/notifications_FX/gun_reloaded</sound>
<playRules> 0 </playRules>
</fx>
</gun_reloaded>
<target_captured>
<voice>
<sound>/ingame_voice/notifications_VO/target_captured</sound>
<playRules> 2 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</target_captured>
<target_lost>
<voice>
<sound>/ingame_voice/notifications_VO/target_lost</sound>
<playRules> 2 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</target_lost>
<target_unlocked>
<voice>
<sound>/ingame_voice/notifications_VO/target_unlocked</sound>
<playRules> 2 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</target_unlocked>
<enemy_hp_damaged_by_projectile_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_projectile_by_player>
<enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player>
<enemy_hp_damaged_by_projectile_and_gun_damaged_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_hp_damaged_by_projectile_and_gun_damaged_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_projectile_and_gun_damaged_by_player>
<enemy_hp_damaged_by_explosion_at_direct_hit_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_hp_damaged_by_explosion_at_direct_hit_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_explosion_at_direct_hit_by_player>
<enemy_no_hp_damage_at_attempt_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/armor_not_pierced_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_attempt_by_player>
<enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player>
<enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player>
<enemy_no_hp_damage_at_no_attempt_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_no_attempt_by_player>
<enemy_no_piercing_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/armor_not_pierced_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_no_piercing_by_player>
<enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player>
<enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player>
<enemy_ricochet_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/armor_ricochet_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_ricochet_by_player>
<enemy_hp_damaged_by_near_explosion_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/damage_by_near_explosion_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_hp_damaged_by_near_explosion_by_player>
<enemy_no_hp_damage_by_near_explosion_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/damage_by_near_explosion_by_player</sound>
<playRules> 2 </playRules>
</voice>
</enemy_no_hp_damage_by_near_explosion_by_player>
<enemy_fire_started_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_fire_started_by_player</sound>
<playRules> 3 </playRules>
</voice>
</enemy_fire_started_by_player>
<damage_by_near_explosion_by_enemy>
<voice>
<sound>/ingame_voice/notifications_VO/damage_by_near_explosion_by_enemy</sound>
<playRules> 2 </playRules>
</voice>
</damage_by_near_explosion_by_enemy>
<enemy_killed_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_killed_by_player</sound>
<playRules> 1 </playRules>
</voice>
</enemy_killed_by_player>
<enemy_killed>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_killed</sound>
<playRules> 1 </playRules>
</voice>
</enemy_killed>
<enemy_sighted>
<voice>
<sound>/ingame_voice/notifications_VO/enemy_sighted</sound>
<playRules> 2 </playRules>
<minTimeBetweenEvents> 2 </minTimeBetweenEvents>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</enemy_sighted>
<enemies_sighted>
<voice>
<sound>/ingame_voice/notifications_VO/enemies_sighted</sound>
<playRules> 2 </playRules>
<minTimeBetweenEvents> 2 </minTimeBetweenEvents>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</enemies_sighted>
<enemy_sighted_for_team>
<fx>
<sound>/ingame_voice/notifications_VO/enemy_sighted</sound>
<playRules> 2 </playRules>
<shouldBindToPlayer>False</shouldBindToPlayer>
</fx>
</enemy_sighted_for_team>
<ally_killed>
<voice>
<sound>/ingame_voice/notifications_VO/ally_killed</sound>
<playRules> 1 </playRules>
</voice>
</ally_killed>
<ally_killed_by_player>
<voice>
<sound>/ingame_voice/notifications_VO/ally_killed_by_player</sound>
<playRules> 1 </playRules>
</voice>
</ally_killed_by_player>
<vehicle_destroyed>
<voice>
<sound>/ingame_voice/notifications_VO/vehicle_destroyed</sound>
<playRules> 1 </playRules>
</voice>
</vehicle_destroyed>
<crew_deactivated>
<voice>
<sound>/ingame_voice/notifications_VO/crew_deactivated</sound>
<playRules> 1 </playRules>
</voice>
</crew_deactivated>
<engine_damaged>
<voice>
<sound>/ingame_voice/notifications_VO/engine_damaged</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</engine_damaged>
<engine_destroyed>
<voice>
<sound>/ingame_voice/notifications_VO/engine_destroyed</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</engine_destroyed>
<engine_functional>
<voice>
<sound>/ingame_voice/notifications_VO/engine_functional</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</engine_functional>
<ammo_bay_damaged>
<voice>
<sound>/ingame_voice/notifications_VO/ammo_bay_damaged</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</ammo_bay_damaged>
<fuel_tank_damaged>
<voice>
<sound>/ingame_voice/notifications_VO/fuel_tank_damaged</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</fuel_tank_damaged>
<radio_damaged>
<voice>
<sound>/ingame_voice/notifications_VO/radio_damaged</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</radio_damaged>
<track_damaged>
<voice>
<sound>/ingame_voice/notifications_VO/track_damaged</sound>
<playRules> 3 </playRules>
<minTimeBetweenEvents>1.0</minTimeBetweenEvents>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</track_damaged>
<track_destroyed>
<voice>
<sound>/ingame_voice/notifications_VO/track_destroyed</sound>
<playRules> 3 </playRules>
<minTimeBetweenEvents>1.0</minTimeBetweenEvents>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</track_destroyed>
<track_functional>
<fx>
<sound>/tanks/tank_repair/track_functional</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</fx>
<voice>
<sound>/ingame_voice/notifications_VO/track_functional</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</track_functional>
<track_functional_can_move>
<fx>
<sound>/tanks/tank_repair/track_functional</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</fx>
<voice>
<sound>/ingame_voice/notifications_VO/track_functional_can_move</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</track_functional_can_move>
<gun_damaged>
<voice>
<sound>/ingame_voice/notifications_VO/gun_damaged</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</gun_damaged>
<gun_destroyed>
<voice>
<sound>/ingame_voice/notifications_VO/gun_destroyed</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</gun_destroyed>
<gun_functional>
<voice>
<sound>/ingame_voice/notifications_VO/gun_functional</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</gun_functional>
<turret_rotator_damaged>
<voice>
<sound>/ingame_voice/notifications_VO/turret_rotator_damaged</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</turret_rotator_damaged>
<turret_rotator_destroyed>
<voice>
<sound>/ingame_voice/notifications_VO/turret_rotator_destroyed</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</turret_rotator_destroyed>
<turret_rotator_functional>
<voice>
<sound>/ingame_voice/notifications_VO/turret_rotator_functional</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</turret_rotator_functional>
<surveying_devices_damaged>
<voice>
<sound>/ingame_voice/notifications_VO/surveying_devices_damaged</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</surveying_devices_damaged>
<surveying_devices_destroyed>
<voice>
<sound>/ingame_voice/notifications_VO/surveying_devices_destroyed</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</surveying_devices_destroyed>
<surveying_devices_functional>
<voice>
<sound>/ingame_voice/notifications_VO/surveying_devices_functional</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</surveying_devices_functional>
<commander_killed>
<voice>
<sound>/ingame_voice/notifications_VO/commander_killed</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</commander_killed>
<driver_killed>
<voice>
<sound>/ingame_voice/notifications_VO/driver_killed</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</driver_killed>
<radioman_killed>
<voice>
<sound>/ingame_voice/notifications_VO/radioman_killed</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</radioman_killed>
<gunner_killed>
<voice>
<sound>/ingame_voice/notifications_VO/gunner_killed</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</gunner_killed>
<loader_killed>
<voice>
<sound>/ingame_voice/notifications_VO/loader_killed</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</loader_killed>
<fire_started>
<voice>
<sound>/ingame_voice/notifications_VO/fire_started</sound>
<timeout> 10 </timeout>
<playRules> 2 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</fire_started>
<fire_stopped>
<voice>
<sound>/ingame_voice/notifications_VO/fire_stopped</sound>
<playRules> 3 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</voice>
</fire_stopped>
<attack>
<voice>
<sound>/ingame_voice/chat_shotcuts/attack</sound>
<playRules> 3 </playRules>
</voice>
</attack>
<back_to_base>
<voice>
<sound>/ingame_voice/chat_shotcuts/to_the_base</sound>
<playRules> 3 </playRules>
</voice>
</back_to_base>
<follow_me>
<voice>
<sound>/ingame_voice/chat_shotcuts/follow_me</sound>
<playRules> 3 </playRules>
</voice>
</follow_me>
<help_me>
<voice>
<sound>/ingame_voice/chat_shotcuts/need_help</sound>
<playRules> 3 </playRules>
</voice>
</help_me>
<attack_the_enemy>
<voice>
<sound>/ingame_voice/chat_shotcuts/attacking_the_enemy</sound>
<playRules> 3 </playRules>
</voice>
</attack_the_enemy>
<positive>
<voice>
<sound>/ingame_voice/chat_shotcuts/yes</sound>
<playRules> 3 </playRules>
</voice>
</positive>
<negative>
<voice>
<sound>/ingame_voice/chat_shotcuts/no</sound>
<playRules> 3 </playRules>
</voice>
</negative>
<chat_shortcut_common_fx>
<voice>
<sound>/GUI/notifications_FX/minimap_attention</sound>
<playRules> 0 </playRules>
</voice>
</chat_shortcut_common_fx>
<start_battle>
<voice>
<sound>/ingame_voice/notifications_VO/start_battle</sound>
<playRules> 0 </playRules>
</voice>
</start_battle>
<sight_convergence>
<fx>
<sound>/GUI/notifications_FX/sight_convergence</sound>
<playRules> 0 </playRules>
<shouldBindToPlayer> True </shouldBindToPlayer>
</fx>
</sight_convergence>
<gun_intuition>
<fx>
<sound>/GUI/notifications_FX/gun_intuition</sound>
<playRules> 0 </playRules>
</fx>
</gun_intuition>
</sound_notifications.xml>
 
не трогай вообще конфиги sound_notifications.xml не чего там делать
звук собирается FMOD Designer
вот пустые проекты и программа FMOD Designer 4306 v
пакуй -прога не хавает русский папки и название файлов пиши на пендоском
 
Последнее редактирование:
Как запаковать звуки спасибо. Пути разобрался. Меня интересует пункт <playRules> 0 </playRules> за что отвечает?
Зачем это
<fx>
</fx>

и это
<shouldBindToPlayer> True </shouldBindToPlayer>
 
Как запаковать звуки спасибо. Пути разобрался. Меня интересует пункт <playRules> 0 </playRules> за что отвечает?
Зачем это
<fx>
</fx>

и это
<shouldBindToPlayer> True </shouldBindToPlayer>

переводится как (должен привязываться к игроку) оно тебе надо? странные люди -я ведь написал что не чего там ловить тебе если не шаришь- да если даже шаришь -нет там рыбы
 
Crusader Спасибо уже стоит. понравилось. Но ставлю не все, а частями.
 
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