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    нужен перевод

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    <camerasConfig.xml>

    <!-- params junk -->
    <misc>
    <nearPlane>0.1</nearPlane>
    <farPlane>2000</farPlane>

    <!-- inertia -->
    <inertiaRollCoef>0.08</inertiaRollCoef>

    <!-- planes tracking -->
    <planeTrackingRollCoef>0.075</planeTrackingRollCoef>

    <!-- battle end post processing -->
    <battleEndVignetteInnerRadius>0.3</battleEndVignetteInnerRadius>
    <battleEndVignetteOuterRadius>0.5</battleEndVignetteOuterRadius>
    <battleEndVignetteIntensity>0.5</battleEndVignetteIntensity>
    <battleEndVignetteColor__tuple>0, 0, 0, 1</battleEndVignetteColor__tuple> <!-- rgba -->
    <battleEndDesaturation>0.7</battleEndDesaturation>

    <!-- battle end camera animation -->
    <battleEndShipPitch>-0.0628</battleEndShipPitch>
    <battleEndShipLookPointY>1</battleEndShipLookPointY>
    <battleEndTotalAnnihilationFov>0.6</battleEndTotalAnnihilationFov>
    <battleEndBaseCaptureFov>0.74</battleEndBaseCaptureFov>
    <battleEndBaseLead>0.5</battleEndBaseLead>
    <battleEndBaseHeight>5</battleEndBaseHeight>
    <battleEndTimeDistanceCoef>0.35</battleEndTimeDistanceCoef>
    <battleEndMaxTime>0.9</battleEndMaxTime>
    <battleEndMinTime>0.6</battleEndMinTime>
    <battleEndDirectionTimeCoef>1</battleEndDirectionTimeCoef>
    <battleEndEasing__string>ExpoIn</battleEndEasing__string>

    <!-- zooming -->
    <zoomSpeed>100</zoomSpeed> <!-- zoom animation speed -->
    <zoomBorder>1</zoomBorder>

    <!-- state settings for first time switch to aviation/artillery in different modes -->
    <!-- values' range is [0, 100] -->
    <firstTimeSwitchToAviationInTps> 100 </firstTimeSwitchToAviationInTps>
    <firstTimeSwitchToAviationInRts> 50 </firstTimeSwitchToAviationInRts>

    <!-- dock params -->
    <dockFlightTime> 10 </dockFlightTime>
    <dockFlightEasing__string> QuadInOut </dockFlightEasing__string>
    <dockInactivityTimeout> 50 </dockInactivityTimeout>
    <dockExcursionTimeout> 10 </dockExcursionTimeout>


    <!-- dock default position params -->
    <dockDefaultYaw> 7.11600000551 </dockDefaultYaw>
    <dockDefaultPitch> -0.142000006745 </dockDefaultPitch>
    <dockOffsetX>0</dockOffsetX>
    <dockOffsetY>0</dockOffsetY>
    <dockDefaultState>100</dockDefaultState>
    <dockMode> 2 </dockMode>


    <!-- flags default position params -->
    <flagDefaultYaw> 1.558 </flagDefaultYaw>
    <flagDefaultPitch> -0.49 </flagDefaultPitch>
    <flagNode__string>HP_flag_4</flagNode__string>
    <flagOffsetX>0</flagOffsetX>
    <flagOffsetY>0</flagOffsetY>
    <flagDefaultState>3</flagDefaultState>
    <flagMode> 19 </flagMode>

    <!-- camou default position params -->
    <camouDefaultYaw> 1.163 </camouDefaultYaw>
    <camouDefaultPitch> 0.037 </camouDefaultPitch>
    <camouOffsetX>0</camouOffsetX>
    <camouOffsetY>0</camouOffsetY>
    <camouDefaultState>100</camouDefaultState>
    <camouMode> 2 </camouMode>


    <!-- model view params -->
    <modelview_pitch> -0.78539816339 </modelview_pitch>
    <modelview_yaw> -1.57079632679 </modelview_yaw>

    <!-- default pos in upgrade menu -->
    <upgFlightEasing__string> QuadInOut </upgFlightEasing__string>
    <upgFlightTime> 3 </upgFlightTime>
    <upgDefaultYaw> 0.55 </upgDefaultYaw>
    <upgDefaultPitch> 0.05 </upgDefaultPitch>
    <upgDefaultFov> 1.1 </upgDefaultFov>
    <upgDefaultZoom> 0 </upgDefaultZoom> <!-- zoom key -->

    <!-- hull view pos in upgrade menu -->
    <hullFlightEasing__string> QuadInOut </hullFlightEasing__string>
    <hullFlightTime> 3 </hullFlightTime>
    <hullDefaultYaw> 1.47 </hullDefaultYaw>
    <hullDefaultPitch> 0.05 </hullDefaultPitch>
    <hullDefaultFov> 1.0 </hullDefaultFov>
    <hullDefaultZoom> 0.5 </hullDefaultZoom> <!-- zoom key -->


    <!-- modules type configs -->
    <!--
    'Artillery',
    -->
    <modelview_pitch_Artillery> -0.4 </modelview_pitch_Artillery>
    <modelview_yaw_Artillery> 0 </modelview_yaw_Artillery>
    <minDesiredLead_Artillery>0</minDesiredLead_Artillery>
    <maesiredLead_Artillery>15</maesiredLead_Artillery>
    <lead_ArtilleryDestroyer>0.10</lead_ArtilleryDestroyer>
    <lead_ArtilleryBattleship>0.27</lead_ArtilleryBattleship>
    <lead_ArtilleryCruiser>0.15</lead_ArtilleryCruiser>
    <lead_ArtilleryAuxiliaryShip>0.30</lead_ArtilleryAuxiliaryShip>
    <lead_ArtilleryAirCarrier>0.30</lead_ArtilleryAirCarrier>
    <fov_Artillery>0.4</fov_Artillery>
    <mouseSpeed_Artillery>1.5</mouseSpeed_Artillery>
    <yawFreedom_Artillery>0.78539816339</yawFreedom_Artillery>
    <pitchFreedom_Artillery>0.3</pitchFreedom_Artillery>
    <minPitchFreedom_Artillery>0.5</minPitchFreedom_Artillery>

    <!--
    'Atba',
    -->
    <modelview_pitch_Atba> -0.78539816339 </modelview_pitch_Atba>
    <modelview_yaw_Atba> 0 </modelview_yaw_Atba>
    <minDesiredLead_Atba>0</minDesiredLead_Atba>
    <maesiredLead_Atba>15</maesiredLead_Atba>
    <lead_Atba>0.1</lead_Atba>
    <fov_Atba>0.4</fov_Atba>
    <yawFreedom_Atba>0.78539816339</yawFreedom_Atba>
    <pitchFreedom_Atba>0.78539816339</pitchFreedom_Atba>
    <minPitchFreedom_Atba>0.5</minPitchFreedom_Atba>

    <!--
    'Engine',
    -->
    <modelview_pitch_Engine> -0.4 </modelview_pitch_Engine>
    <modelview_yaw_Engine> 0 </modelview_yaw_Engine>
    <minDesiredLead_Engine>0</minDesiredLead_Engine>
    <maesiredLead_Engine>15</maesiredLead_Engine>
    <lead_Engine>0.15</lead_Engine>
    <fov_Engine>0.9</fov_Engine>
    <yawFreedom_Engine>0.9</yawFreedom_Engine>
    <pitchFreedom_Engine>0.25</pitchFreedom_Engine>
    <minPitchFreedom_Engine>0.7</minPitchFreedom_Engine>

    <!--
    'Hull',
    -->
    <modelview_pitch_Hull> -0.4 </modelview_pitch_Hull>
    <modelview_yaw_Hull> 0 </modelview_yaw_Hull>
    <minDesiredLead_Hull>0</minDesiredLead_Hull>
    <maesiredLead_Hull>15</maesiredLead_Hull>
    <lead_Hull>0.4</lead_Hull>
    <fov_Hull>0.7</fov_Hull>
    <yawFreedom_Hull>1.0471975512</yawFreedom_Hull>
    <pitchFreedom_Hull>0.706858347</pitchFreedom_Hull>
    <minPitchFreedom_Hull>0.706858347</minPitchFreedom_Hull>


    <!--
    'Torpedoes',
    -->
    <modelview_pitch_Torpedoes> -0.25 </modelview_pitch_Torpedoes>
    <modelview_yaw_Torpedoes> 0 </modelview_yaw_Torpedoes>
    <minDesiredLead_Torpedoes>0</minDesiredLead_Torpedoes>
    <maesiredLead_Torpedoes>15</maesiredLead_Torpedoes>
    <lead_Torpedoes>0.1</lead_Torpedoes>
    <fov_Torpedoes>0.5</fov_Torpedoes>
    <yawFreedom_Torpedoes>0.5</yawFreedom_Torpedoes>
    <pitchFreedom_Torpedoes>0.25</pitchFreedom_Torpedoes>
    <minPitchFreedom_Torpedoes>0.4</minPitchFreedom_Torpedoes>

    <!--
    'Radars',
    -->
    <modelview_pitch_Radars> -0.78539816339 </modelview_pitch_Radars>
    <modelview_yaw_Radars> 0 </modelview_yaw_Radars>
    <minDesiredLead_Radars>0</minDesiredLead_Radars>
    <maesiredLead_Radars>15</maesiredLead_Radars>
    <lead_Radars>0.1</lead_Radars>
    <fov_Radars>0.5</fov_Radars>
    <yawFreedom_Radars>1.0471975512</yawFreedom_Radars>
    <pitchFreedom_Radars>0.706858347</pitchFreedom_Radars>
    <minPitchFreedom_Radars>0.706858347</minPitchFreedom_Radars>

    <!--
    'Finders',
    -->
    <modelview_pitch_Finders> -0.78539816339 </modelview_pitch_Finders>
    <modelview_yaw_Finders> 0 </modelview_yaw_Finders>
    <minDesiredLead_Finders>0</minDesiredLead_Finders>
    <maesiredLead_Finders>15</maesiredLead_Finders>
    <lead_Finders>0.1</lead_Finders>
    <fov_Finders>0.5</fov_Finders>
    <yawFreedom_Finders>1.0471975512</yawFreedom_Finders>
    <pitchFreedom_Finders>0.706858347</pitchFreedom_Finders>
    <minPitchFreedom_Finders>0.706858347</minPitchFreedom_Finders>

    <!--
    'Directors',
    -->
    <modelview_pitch_Directors> -0.78539816339 </modelview_pitch_Directors>
    <modelview_yaw_Directors> 0 </modelview_yaw_Directors>
    <minDesiredLead_Directors>0</minDesiredLead_Directors>
    <maesiredLead_Directors>15</maesiredLead_Directors>
    <lead_Directors>0.1</lead_Directors>
    <fov_Directors>0.5</fov_Directors>
    <yawFreedom_Directors>1.0471975512</yawFreedom_Directors>
    <pitchFreedom_Directors>0.706858347</pitchFreedom_Directors>
    <minPitchFreedom_Directors>0.706858347</minPitchFreedom_Directors>

    <!--
    'AirDefence'
    -->
    <modelview_pitch_AirDefence> -0.78539816339 </modelview_pitch_AirDefence>
    <modelview_yaw_AirDefence> 0 </modelview_yaw_AirDefence>
    <minDesiredLead_AirDefence>0</minDesiredLead_AirDefence>
    <maesiredLead_AirDefence>15</maesiredLead_AirDefence>
    <lead_AirDefence>0.1</lead_AirDefence>
    <fov_AirDefence>0.4</fov_AirDefence>
    <mouseSpeed_AirDefence>1.5</mouseSpeed_AirDefence>
    <yawFreedom_AirDefence>0.78539816339</yawFreedom_AirDefence>
    <pitchFreedom_AirDefence>0.78539816339</pitchFreedom_AirDefence>
    <minPitchFreedom_AirDefence>0.5</minPitchFreedom_AirDefence>

    <!--
    '_Suo'
    -->
    <modelview_pitch_Suo> -0.78539816339 </modelview_pitch_Suo>
    <modelview_yaw_Suo> 0 </modelview_yaw_Suo>
    <minDesiredLead_Suo>0</minDesiredLead_Suo>
    <maesiredLead_Suo>15</maesiredLead_Suo>
    <lead_Suo>0.1</lead_Suo>
    <fov_Suo>0.5</fov_Suo>
    <yawFreedom_Suo>1.0471975512</yawFreedom_Suo>
    <pitchFreedom_Suo>0.706858347</pitchFreedom_Suo>
    <minPitchFreedom_Suo>0.706858347</minPitchFreedom_Suo>

    <!--
    '_DeskWithPlanes',
    -->
    <modelview_pitch_DeskWithPlanes> -0.4 </modelview_pitch_DeskWithPlanes>
    <modelview_yaw_DeskWithPlanes> 0 </modelview_yaw_DeskWithPlanes>
    <minDesiredLead_DeskWithPlanes>0</minDesiredLead_DeskWithPlanes>
    <maesiredLead_DeskWithPlanes>15</maesiredLead_DeskWithPlanes>
    <lead_DeskWithPlanes>0.15</lead_DeskWithPlanes>
    <fov_DeskWithPlanes>0.9</fov_DeskWithPlanes>
    <mouseSpeed_DeskWithPlanes>3.5</mouseSpeed_DeskWithPlanes>
    <yawFreedom_DeskWithPlanes>0.9</yawFreedom_DeskWithPlanes>
    <pitchFreedom_DeskWithPlanes>0.25</pitchFreedom_DeskWithPlanes>
    <minPitchFreedom_DeskWithPlanes>0.7</minPitchFreedom_DeskWithPlanes>

    <!--
    '_Fighter',
    -->
    <modelview_pitch_Fighter> -0.4 </modelview_pitch_Fighter>
    <modelview_yaw_Fighter> 0 </modelview_yaw_Fighter>
    <minDesiredLead_Fighter>0</minDesiredLead_Fighter>
    <maesiredLead_Fighter>15</maesiredLead_Fighter>
    <lead_Fighter>0.15</lead_Fighter>
    <fov_Fighter>0.9</fov_Fighter>
    <mouseSpeed_Fighter>3.5</mouseSpeed_Fighter>
    <yawFreedom_Fighter>0.9</yawFreedom_Fighter>
    <pitchFreedom_Fighter>0.25</pitchFreedom_Fighter>
    <minPitchFreedom_Fighter>0.7</minPitchFreedom_Fighter>

    <!--
    '_Bomber',
    -->
    <modelview_pitch_Bomber> -0.4 </modelview_pitch_Bomber>
    <modelview_yaw_Bomber> 0 </modelview_yaw_Bomber>
    <minDesiredLead_Bomber>0</minDesiredLead_Bomber>
    <maesiredLead_Bomber>15</maesiredLead_Bomber>
    <lead_Bomber>0.15</lead_Bomber>
    <fov_Bomber>0.9</fov_Bomber>
    <mouseSpeed_Bomber>3.5</mouseSpeed_Bomber>
    <yawFreedom_Bomber>0.9</yawFreedom_Bomber>
    <pitchFreedom_Bomber>0.25</pitchFreedom_Bomber>
    <minPitchFreedom_Bomber>0.7</minPitchFreedom_Bomber>

    <!--
    '_Tbomber',
    -->
    <modelview_pitch_Tbomber> -0.4 </modelview_pitch_Tbomber>
    <modelview_yaw_Tbomber> 0 </modelview_yaw_Tbomber>
    <minDesiredLead_Tbomber>0</minDesiredLead_Tbomber>
    <maesiredLead_Tbomber>15</maesiredLead_Tbomber>
    <lead_Tbomber>0.15</lead_Tbomber>
    <fov_Tbomber>0.9</fov_Tbomber>
    <mouseSpeed_Tbomber>3.5</mouseSpeed_Tbomber>
    <yawFreedom_Tbomber>0.9</yawFreedom_Tbomber>
    <pitchFreedom_Tbomber>0.25</pitchFreedom_Tbomber>
    <minPitchFreedom_Tbomber>0.7</minPitchFreedom_Tbomber>

    </misc>

    <animation>
    <list>
    <def>
    <id> default </id>
    <StandardAnimator>
    <time> 0.75 </time>
    <easing> CubicInOut </easing>
    </StandardAnimator>
    </def>


    <def>
    <id> SnakeTail_XS </id>
    <proc>
    <id> dynamicLift </id>
    <liftScale> 0.08 </liftScale>
    <minLift> 0 </minLift>
    <maxLift> 30 </maxLift>
    <controlPointOffset> 0.5 </controlPointOffset>
    <timeCoef> 15 </timeCoef>
    <minTime> 0.5 </minTime>
    <maxTime> 3.0 </maxTime>
    </proc>
    <StandardAnimator>
    <time>
    <procResult> dynamicLift_time </procResult>
    </time>
    <easing> CubicInOut </easing>
    <positionInterpolation>
    <QuadBezierInterpolator>
    <controlPoint>
    <procResult> dynamicLift_controlPoint </procResult>
    </controlPoint>
    </QuadBezierInterpolator>
    </positionInterpolation>
    </StandardAnimator>
    </def>

    <def>
    <id> SnakeTail_SX </id>
    <proc>
    <id> dynamicLift </id>
    <liftScale> 0.08 </liftScale>
    <minLift> 0 </minLift>
    <maxLift> 30 </maxLift>
    <controlPointOffset> 0.5 </controlPointOffset>
    <timeCoef> 15 </timeCoef>
    <minTime> 0.5 </minTime>
    <maxTime> 3.0 </maxTime>
    </proc>
    <StandardAnimator>
    <time>
    <procResult> dynamicLift_time </procResult>
    </time>
    <easing> CubicInOut </easing>
    <positionInterpolation>
    <QuadBezierInterpolator>
    <controlPoint>
    <procResult> dynamicLift_controlPoint </procResult>
    </controlPoint>
    </QuadBezierInterpolator>
    </positionInterpolation>
    </StandardAnimator>
    </def>

    <def>
    <id> SnakeTail_XX </id>
    <StandardAnimator>
    <time> 0.5 </time>
    <easing> CubicInOut </easing>
    </StandardAnimator>
    </def>

    <def>
    <id> SnakeTail_Xx </id>
    <StandardAnimator>
    <time> 0.75</time>
    <easing> CubicOut </easing>
    </StandardAnimator>
    </def>

    <def>
    <id> SnakeTail_xX </id>
    <StandardAnimator>
    <time> 0.75 </time>
    <easing> CubicOut </easing>
    </StandardAnimator>
    </def>

    <def>
    <id> SnakeTail_xx </id>
    <StandardAnimator>
    <time> 0.75 </time>
    <easing> CubicInOut </easing>
    </StandardAnimator>
    </def>

    <def>
    <id> SnakeTail_zoomin </id>
    <StandardAnimator>
    <time> 0.4 </time>
    <easing> CubicOut </easing>
    </StandardAnimator>
    </def>

    <def>
    <id> SnakeTail_zoomout </id>
    <StandardAnimator>
    <time> 0.75 </time>
    <easing> CubicOut </easing>
    </StandardAnimator>
    </def>

    <def>
    <id> SnakeTail_zoomraise </id>
    <enableScroll>1</enableScroll>
    <StandardAnimator>
    <time> 1.0 </time>
    <easing> ExpoOut </easing>
    </StandardAnimator>
    </def>

    <def>
    <id> gotoShipModule </id>
    <DockModuleAnimator>
    <time> 2.0 </time>
    <easing> CubicInOut </easing>
    <easingBoardChange> QuadInOut </easingBoardChange>
    </DockModuleAnimator>
    </def>

    <def>
    <id> returnFromTrackingShell </id>
    <proc>
    <id> timeAccordingToDistance </id>
    <distCoef> 0.004 </distCoef>
    <minTime> 0.5 </minTime>
    <maxTime> 2.0 </maxTime>
    </proc>
    <proc>
    <id> timeAccordingToYawPitchDiff </id>
    <diffCoef> 0.75 </diffCoef>
    <minTime> 0.5 </minTime>
    <maxTime> 1 </maxTime>
    </proc>
    <!--
    <proc>
    <id> interimPoint </id>
    <tyaw> 1 </tyaw>
    <tpitch> 1 </tpitch>
    <tx> 0 </tx>
    <ty> 0 </ty>
    <tz> 0 </tz>
    </proc>
    <WaypointsAnimator>
    <waypoints>
    <procResult> interimPoint_waypoints </procResult>
    </waypoints>
    <easing> CubicInOut </easing>
    <animators>
    <StandardAnimator>
    <time> <procResult> timeAccordingToYawPitchDiff_time </procResult> </time>
    <easing> Linear </easing>
    <rotationInterpolation>
    <YawPitchInterpolator></YawPitchInterpolator>
    </rotationInterpolation>
    </StandardAnimator>
    <StandardAnimator>
    <time> <procResult> timeAccordingToDistance_time </procResult> </time>
    <easing> Linear </easing>
    <rotationInterpolation>
    <YawPitchInterpolator></YawPitchInterpolator>
    </rotationInterpolation>
    </StandardAnimator>
    </animators>
    </WaypointsAnimator>-->
    <CombineAnimator>
    <first>
    <StandardAnimator>
    <time> <procResult> timeAccordingToYawPitchDiff_time </procResult> </time>
    <easing> CubicInOut </easing>
    <rotationInterpolation>
    <YawPitchInterpolator></YawPitchInterpolator>
    </rotationInterpolation>
    </StandardAnimator>
    </first>
    <second>
    <StandardAnimator>
    <time> <procResult> timeAccordingToDistance_time </procResult> </time>
    <easing> CubicInOut </easing>
    <rotationInterpolation>
    <YawPitchInterpolator></YawPitchInterpolator>
    </rotationInterpolation>
    </StandardAnimator>
    </second>
    <positionByFirst> false </positionByFirst>
    <rotationByFirst> true </rotationByFirst>
    <fovByFirst> true </fovByFirst>
    <delay> 0.5 </delay>
    </CombineAnimator>
    </def>

    <def>
    <id> gotoTrackPlane </id>
    <StandardAnimator>
    <time> 2.0 </time>
    <easing> CubicOut </easing>
    <rotationInterpolation>
    <YawPitchInterpolator></YawPitchInterpolator>
    </rotationInterpolation>
    </StandardAnimator>
    </def>

    <def>
    <id> gotoTacticalMap </id>
    <proc>
    <id> interimPoint </id>
    <tyaw> 0.3 </tyaw>
    <tpitch> 1 </tpitch>
    <tx> 1 </tx>
    <ty> 1 </ty>
    <tz> 0.5 </tz>
    </proc>
    <WaypointsAnimator>
    <waypoints>
    <procResult> interimPoint_waypoints </procResult>
    </waypoints>
    <easing> QuadInOut </easing>
    <animators>
    <StandardAnimator>
    <time> 0.3 </time>
    <easing> Linear </easing>
    <rotationInterpolation>
    <YawPitchInterpolator></YawPitchInterpolator>
    </rotationInterpolation>
    </StandardAnimator>
    <StandardAnimator>
    <time> 0.9 </time>
    <easing> QuadOut </easing>
    <rotationInterpolation>
    <YawPitchInterpolator></YawPitchInterpolator>
    </rotationInterpolation>
    </StandardAnimator>
    </animators>
    </WaypointsAnimator>
    </def>

    <def>
    <id> switchBetweenShipsInDeathMode </id>
    <proc>
    <id> dynamicLift </id>
    <liftScale> 0.08 </liftScale>
    <minLift> 0 </minLift>
    <maxLift> 30 </maxLift>
    <controlPointOffset> 0.5 </controlPointOffset>
    <timeCoef> 15 </timeCoef>
    <minTime> 0.5 </minTime>
    <maxTime> 2.0 </maxTime>
    </proc>
    <StandardAnimator>
    <time>
    <procResult> dynamicLift_time </procResult>
    </time>
    <easing> CubicInOut </easing>
    <positionInterpolation>
    <QuadBezierInterpolator>
    <controlPoint>
    <procResult> dynamicLift_controlPoint </procResult>
    </controlPoint>
    </QuadBezierInterpolator>
    </positionInterpolation>
    </StandardAnimator>
    </def>
    </list>

    <modeSwitches>
    <switch>
    <from> * </from>
    <to> * </to>
    <animation> default </animation>
    </switch>


    <switch>
    <from> * </from>
    <to> map </to>
    <animation> gotoTacticalMap </animation>
    </switch>

    <switch>
    <from> shell </from>
    <to> * </to>
    <animation> returnFromTrackingShell </animation>
    </switch>

    <switch>
    <from> shell </from>
    <to> shell </to>
    <animation> default </animation>
    </switch>

    <switch>
    <from> * </from>
    <to> plane </to>
    <animation> gotoTrackPlane </animation>
    </switch>

    <switch>
    <from> dock </from>
    <to> dockModule </to>
    <animation> gotoShipModule </animation>
    </switch>





    </modeSwitches>

    </animation>

    <modes>

    <airplane> <!-- came 2.2 -->
    <controller>Airplane</controller>
    <defaultKey>30</defaultKey>
    <defaults>
    <ignoreTerrain> 0 </ignoreTerrain>
    <pitchOverflowDecayRate> 0.95 </pitchOverflowDecayRate>
    <maxPitchCoef> 0.5 </maxPitchCoef>
    <sensY>0.5</sensY>
    <airplaneRTPC> 1 </airplaneRTPC>
    </defaults>
    <barrierKey>30</barrierKey>
    <barrierKey>70</barrierKey>
    <states>
    <state>
    <key>0</key>
    <pitch> -45 </pitch>
    <sensitivity> 45 </sensitivity>
    <cursorSensitivityCoef> 1.0 </cursorSensitivityCoef>
    <keysSensitivityCoef> 1.0 </keysSensitivityCoef>
    <lead> 60 </lead>
    <forwardResistance>5</forwardResistance>
    </state>
    <state>
    <key>30</key>
    <pitch> -60 </pitch>
    <sensitivity> 60 </sensitivity>
    <cursorSensitivityCoef> 1.75 </cursorSensitivityCoef>
    <keysSensitivityCoef> 1.75 </keysSensitivityCoef>
    <lead> 102 </lead>
    </state>
    <state>
    <key>70</key>
    <pitch> -80 </pitch>
    <sensitivity> 90 </sensitivity>
    <cursorSensitivityCoef> 1.75 </cursorSensitivityCoef>
    <keysSensitivityCoef> 1.75 </keysSensitivityCoef>
    <lead> 158 </lead>
    </state>
    <state>
    <key>100</key>
    <pitch> -89 </pitch>
    <sensitivity> 100 </sensitivity> <!-- базовая чувствительность -->
    <cursorSensitivityCoef> 3.5 </cursorSensitivityCoef> <!-- скорость вращения при помощи курсора -->
    <keysSensitivityCoef> 4.5 </keysSensitivityCoef> <!-- скорость вращения при помощи клавиш -->
    <lead> 200 </lead>
    <backwardResistance>8</backwardResistance>
    </state>
    </states>
    </airplane>

    <map> <!-- came 2.2 -->
    <controller>TacticalMap</controller>
    <defaultKey>0</defaultKey>
    <states>
    <state>
    <fov> 2 </fov>
    <sizeInPixels> 0 </sizeInPixels> <!-- set to zero if relatively sized map is desirable -->
    <sizeInScreenPercents> 0.9 </sizeInScreenPercents>
    <mapViewZ> 0.03 </mapViewZ>
    <offsetZ> -0.03 </offsetZ>
    <nearPlane>50</nearPlane>
    <farPlane>5000</farPlane>
    </state>
    </states>
    </map>


    <shell> <!-- came 2.2 -->
    <controller>Tracking</controller>
    <defaultKey>0</defaultKey>
    <defaults>
    <minDesiredLead>5</minDesiredLead>
    <maesiredLead>15</maesiredLead>
    <fov>0.74</fov>
    <yawFreedom>0.1</yawFreedom>
    <pitchFreedom>0.4</pitchFreedom>
    <minPitchFreedom>0.4</minPitchFreedom>
    </defaults>
    <states>
    <state>
    <key>0</key>
    <lead>0</lead>
    </state>
    <state>
    <key>100</key>
    <lead>1</lead>
    </state>
    </states>
    </shell>

    <plane> <!-- came 2.2 -->
    <controller>Tracking</controller>
    <defaultKey>0</defaultKey>
    <defaults>
    <minDesiredLead>3</minDesiredLead>
    <maesiredLead>45</maesiredLead>
    <sensZ>1.2</sensZ>
    <fov>0.74</fov>
    <minPitchFreedom>1.4</minPitchFreedom>
    <freeYaw>1</freeYaw>
    <freePitch>0</freePitch>
    <dontTrackDirection>0</dontTrackDirection>
    </defaults>
    <states>
    <state>
    <forwardResistance>0.5</forwardResistance>
    <key>0</key>
    <lead>0</lead>
    </state>
    <state>
    <key>50</key>
    <lead>0.4</lead>
    </state>
    <state>
    <key>100</key>
    <lead>1.0</lead>
    <backwardResistance>0.5</backwardResistance>
    </state>
    </states>
    </plane>


    <carrier> <!-- came 2.2 -->
    <controller>Tracking</controller>
    <defaultKey>0</defaultKey>
    <defaults>
    <minDesiredLead>3</minDesiredLead>
    <maesiredLead>18</maesiredLead>
    <sensZ>1.2</sensZ>
    <fov>0.74</fov>
    <minPitchFreedom>1.4</minPitchFreedom>
    <freeYaw>1</freeYaw>
    <freePitch>0</freePitch>
    <dontTrackDirection>1</dontTrackDirection>
    <useEllipticTrajectory>1</useEllipticTrajectory>
    <alignToVehicle>1</alignToVehicle>

    </defaults>
    <states>
    <state>
    <forwardResistance>0.5</forwardResistance>
    <key>0</key>
    <lead>0</lead>
    </state>
    <state>
    <key>50</key>
    <lead>0.5</lead>
    </state>
    <state>
    <key>100</key>
    <lead>1.0</lead>
    <backwardResistance>0.5</backwardResistance>
    </state>
    </states>
    </carrier>

    <dockFlags>
    <controller>DockEllipse</controller>
    <defaultKey>0</defaultKey>
    <defaults>
    <minPitch>-55</minPitch>

    <pitchInfluenceOnHeight>2</pitchInfluenceOnHeight>
    <sensitivityXKeys>5</sensitivityXKeys>
    <moveSmoothing>0.87</moveSmoothing>
    <bowSternElongation>0.4</bowSternElongation>
    <minPitch>-60</minPitch>
    <maxPitch>15</maxPitch>
    <lead>1</lead>
    </defaults>
    <states>
    <state>
    <key>0</key>
    <lead>1</lead>
    <maxPitch>40</maxPitch>
    <forwardResistance>0.5</forwardResistance>
    </state>
    <state>
    <key>100</key>
    <lead>5</lead>
    <maxPitch>33</maxPitch>
    <backwardResistance>0.5</backwardResistance>
    </state>
    </states>
    </dockFlags>

    <dock>
    <controller>DockEllipse</controller>
    <defaultKey>0</defaultKey>
    <defaults>
    <minPitch>-55</minPitch>
    <maxPitch>5</maxPitch>
    <pitchInfluenceOnHeight>2</pitchInfluenceOnHeight>
    <sensitivityXKeys>5</sensitivityXKeys>
    <moveSmoothing>0.87</moveSmoothing>
    <bowSternElongation>0.4</bowSternElongation>

    </defaults>
    <states>
    <state>
    <key>0</key>
    <lead>1</lead>
    <forwardResistance>0.5</forwardResistance>
    </state>
    <state>
    <key>100</key>
    <lead>5</lead>
    <backwardResistance>0.5</backwardResistance>
    </state>
    </states>
    </dock>

    <dockModule> <!-- came 2.2 -->
    <controller>Tracking</controller>
    <defaultKey>0</defaultKey>
    <states>
    <state>
    <key>0</key>
    <minDesiredLead>0</minDesiredLead>
    <maesiredLead>15</maesiredLead>
    <lead>0.1</lead>
    <fov>0.5</fov>
    <yawFreedom>1.0471975512</yawFreedom>
    <pitchFreedom>0.706858347</pitchFreedom>
    <minPitchFreedom>0.706858347</minPitchFreedom>
    <forwardResistance>0.5</forwardResistance>
    <backwardResistance>0.5</backwardResistance>
    </state>
    </states>
    </dockModule>

    <free> <!-- free Camera -->
    <controller>Free</controller>
    <defaultKey>0</defaultKey>
    <secondaryParams>mouse_turn_speed, mouse_turn_speed_pitch, mouse_turn_speed_yaw, yawDamping, pitchDamping, turnAcceleration</secondaryParams>
    <defaults>
    <maxVelocity>30.0</maxVelocity>
    <motionAcceleration>15.0</motionAcceleration>
    <maxTurnSpeed>3.0</maxTurnSpeed>
    <turnAcceleration>0.5</turnAcceleration>
    <velocityDamping>0.02</velocityDamping>
    <yawDamping> 0.01 </yawDamping>
    <pitchDamping> 0.01 </pitchDamping>
    <minFov>0.2</minFov>
    <maxFov>0.74</maxFov>
    <fovSensitivity>1</fovSensitivity>
    </defaults>
    <states>
    <state>
    <key>0</key>
    <fovSensitivity>0.001</fovSensitivity>
    </state>
    <state>
    <key>1</key>
    <yawDamping> 0.1 </yawDamping>
    <pitchDamping> 0.1 </pitchDamping>
    </state>
    <state>
    <key>2</key>
    <velocityDamping>1.0</velocityDamping>
    <yawDamping> 0.0 </yawDamping>
    <pitchDamping> 0.0 </pitchDamping>
    <turnAcceleration>10.0</turnAcceleration>
    </state>
    </states>
    </free>

    <snake_tail>
    <controller>SnakeTail</controller>
    <defaultKey>180</defaultKey>
    <defaults>
    <fovBase>50</fovBase>
    </defaults>
    <barrierKey>120</barrierKey>
    <barrierKey>100</barrierKey>
    <barrierKey>65</barrierKey>
    <barrierKey>25</barrierKey>
    <barrierKey>12</barrierKey>
    <flyThrough> <minKey>0</minKey> <maxKey>25</maxKey> </flyThrough>
    <flyThrough> <minKey>25</minKey> <maxKey>65</maxKey> </flyThrough>
    <flyThrough> <minKey>65</minKey> <maxKey>100</maxKey> </flyThrough>
    <flyThrough> <minKey>100</minKey> <maxKey>120</maxKey> </flyThrough>
    <states>
    <state>
    <key>0</key>
    <fovBase>85</fovBase>
    <zoom>5.0</zoom>
    <smartZoomAngle> 85.0 </smartZoomAngle>
    <smartZoomAngleMax> 85.0 </smartZoomAngleMax>
    <nearPlane>4.0</nearPlane>
    <minPitch>-65</minPitch>
    <maxPitch>45</maxPitch>
    <forwardResistance>4</forwardResistance>
    </state>
    <state>
    <key>25</key>
    <zoom>8</zoom>
    <smartZoomAngle> 2.0 </smartZoomAngle>
    <smartZoomAngleMax> 10.0 </smartZoomAngleMax>
    <nearPlane>1.0</nearPlane>
    <minPitch>-2</minPitch>
    <maxPitch>20</maxPitch>
    </state>
    <state>
    <key>65</key>
    <zoom>4</zoom>
    <nearPlane>0.1</nearPlane>
    <minPitch>-10</minPitch>
    <maxPitch>20</maxPitch>
    </state>
    <state>
    <key>100</key>
    <zoom>2</zoom>
    <nearPlane>0.1</nearPlane>
    <minPitch>-10</minPitch>
    <maxPitch>20</maxPitch>
    <forwardResistance>0.2</forwardResistance>
    </state>
    <state>
    <key>120</key>
    <zoom>1.0</zoom>
    <minPitch>-20</minPitch>
    <maxPitch>30</maxPitch>
    <nearPlane>0.1</nearPlane>
    <coeffRocking>1.0</coeffRocking>
    <forwardResistance>0.1</forwardResistance>
    <backwardResistance>0.1</backwardResistance>
    </state>
    <state>
    <key>180</key>
    <zoom>1.0</zoom>
    <nearPlane>0.1</nearPlane>
    <minPitch>-45</minPitch>
    <maxPitch>35</maxPitch>
    <coeffRocking>-3</coeffRocking>
    <backwardResistance>0.5</backwardResistance>
    </state>
    </states>
    </snake_tail>

    <dev_camera> <!-- dev camera -->
    <controller>DevCamera</controller>
    <defaultKey>4</defaultKey>
    <defaults>
    <maxVelocity>30.0</maxVelocity>
    <acceleration>15.0</acceleration>
    <velocityDamping>0.02</velocityDamping>
    <minFov>0.2</minFov>
    <maxFov>0.74</maxFov>
    <fovSensitivity>1</fovSensitivity>

    <key_turn_speed_pitch>0.15</key_turn_speed_pitch>
    <key_turn_speed_yaw>0.3</key_turn_speed_yaw>
    <key_acceleration_pitch>1.5</key_acceleration_pitch>
    <key_acceleration_yaw>1.5</key_acceleration_yaw>

    <mouse_turn_speed>0.0005</mouse_turn_speed>
    <mouse_turn_speed_pitch>1</mouse_turn_speed_pitch>
    <mouse_turn_speed_yaw>1</mouse_turn_speed_yaw>
    </defaults>

    <states>
    <state>
    <key>3</key>
    <fovSensitivity>0.001</fovSensitivity>
    </state>
    <state>
    <key>4</key>
    </state>
    <state>
    <key>5</key>
    <velocityDamping>1.0</velocityDamping>
    </state>
    </states>
    </dev_camera>

    </modes>
    </camerasConfig.xml>
     
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