Работает Макрос Logitech ( 6 видов оружия)

вцаыуцфвацфывцфаывфа

Добавлено через 1 минуту 18 секунд
вцфауцыаывацыуафвфцвафмвцфуавыфа цуа ыфтц
 
Можно сам макрос плиз
 
Скиньте макро сообщений на скачку не хват!
 
Можно сам макрос плиз
 
скинте макрос на qbz beryl и на прицел х3
 
Скиньте пожалуйста в ЛС
 
кто нибудь скиньте пожалуйста

Добавлено через 1 минуту 19 секунд
:fray:тут бывает кто нить

Добавлено через 2 минуты 5 секунд
:Hmm: или это то же скрипт который в соседней теме есть?

Добавлено через 1 минуту 43 секунды
данный макрос "сценарий" обновляется? или в игре часто меняют отдачу и разброс на стволах?:pacan.gif:
 
Это кому ответил? "да- правильно"??
скиньте макрос в ЛС кто нить
 
Киньте Макрос в личку пожалуйста. Нет еще прав на скачивание. Огромное спасибо!!!!
 
Сейчас попробуем спасибо автору!
 
---------------- Basic Variable -----------------------------
---------------- Do not edit ---------------------
--------------------------------------------------------------------------
local current_weapon = "none"

--------------------------------------------------------------------------
---------------- Basic Setting ------------------------------
--------------------------------------------------------------------------

---- key bind ----

local ump9_key = 8
local akm_key = nil
local m16a4_key = 5
local m416_key = 7
local scarl_key = nil
local uzi_key = nil

local set_off_key = 6


---- fire key ----

local fire_key = "Pause"
local mode_switch_key = "capslock"


---- ignore key ----
---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"

local ignore_key = "lshift"

--- Sensitivity in Game
--- default is 50.0

local target_sensitivity = 50
local scope_sensitivity = 50
local scope4x_sensitivity = 50

---- Obfs setting
---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))
local weapon_speed_mode = false
local obfs_mode = true
local interval_ratio = 0.75
local random_seed = 1

--------------------------------------------------------------------------
---------------- Recoil Table ------------------------------
---------------- You can fix the value here ------------------------------
--------------------------------------------------------------------------

local recoil_table = {}

recoil_table["ump9"] = {
basic={18.3,18.3,18.3,18.3,18.3,18.3,18.3,23,23,23,23,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3},
quadruple={83.3,83.3,83.3,83.3,83.3,83.3,83.3,116.7,116.7,116.7,116.7,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3},
speed = 92
}

recoil_table["akm"] = {
basic={23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,28,28,28,28,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7,29.7},
quadruple={66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,66.7,123.3,123.3,123.3,123.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3,93.3},
speed = 100
}

recoil_table["m16a4"] = {
basic={25.7,25.7,25.7,25.7,25.7,25.7,46.7,46.7,46.7,46.7,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30},
quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7},
speed = 75
}

recoil_table["m416"] = {
basic={26.7,26.7,26.7,26.7,26.7,26.7,37,37,37,37,37,31,31,31,31,31,32,32,32,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35,35},
quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7},
speed = 86
}

recoil_table["scarl"] = {
basic={22.3,22.3,22.3,22.3,22.3,22.3,22.3,29.3,29.3,29.3,29.3,26.7,26.7,26.7,26.7,26.7,26.7,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26},
quadruple={86.7,86.7,86.7,86.7,86.7,86.7,86.7,150,150,150,150,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7,96.7},
speed = 96
}

recoil_table["uzi"] = {
basic={18.3,18.3,18.3,18.3,18.3,18.3,18.3,23,23,23,23,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.7,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3,23.3},
quadruple={13.3,13.3,13.3,13.3,13.3,21.7,21.7,21.7,21.7,21.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7,46.7},
speed = 48
}

recoil_table["none"] = {
basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
speed = 60
}


--------------------------------------------------------------------------
---------------- Function ------------------------------
--------------------------------------------------------------------------


function convert_sens(unconvertedSens)
return 0.002 * math.pow(10, unconvertedSens / 50)
end

function calc_sens_scale(sensitivity)
return convert_sens(sensitivity)/convert_sens(50)
end

local target_scale = calc_sens_scale(target_sensitivity)
local scope_scale = calc_sens_scale(scope_sensitivity)
local scope4x_scale = calc_sens_scale(scope4x_sensitivity)

function recoil_mode()
if IsKeyLockOn(mode_switch_key) then
return "quadruple";
else
return "basic";
end
end


function recoil_value(_weapon,_duration)
local _mode = recoil_mode()
local step = (math.floor(_duration/100)) + 1
if step > 40 then
step = 40
end
local weapon_recoil = recoil_table[_weapon][_mode][step]
-- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil)

local weapon_speed = 30
if weapon_speed_mode then
weapon_speed = recoil_table[_weapon]["speed"]
end
-- OutputLogMessage("weapon_speed = %s\n", weapon_speed)

local weapon_intervals = weapon_speed
if obfs_mode then

local coefficient = interval_ratio * ( 1 + random_seed * math.random())
weapon_intervals = math.floor(coefficient * weapon_speed)
end
-- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)

recoil_recovery = weapon_recoil * weapon_intervals / 100

-- issues/3
if IsMouseButtonPressed(2) then
recoil_recovery = recoil_recovery / target_scale
elseif recoil_mode() == "basic" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "quadruple" then
recoil_recovery= recoil_recovery / scope4x_scale
end

return weapon_intervals,recoil_recovery
end


--------------------------------------------------------------------------
---------------- OnEvent ------------------------------
--------------------------------------------------------------------------


function OnEvent(event, arg)
OutputLogMessage("event = %s, arg = %d\n", event, arg)
if (event == "PROFILE_ACTIVATED") then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
current_weapon = "none"
shoot_duration = 0.0
ReleaseKey(fire_key)
ReleaseMouseButton(1)
end

if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) then
current_weapon = "none"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key) then
current_weapon = "akm"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key) then
current_weapon = "m16a4"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key) then
current_weapon = "m416"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key) then
current_weapon = "ump9"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key) then
current_weapon = "uzi"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key) then
current_weapon = "scarl"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then
-- button 1 : Shoot
if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then
PressKey(fire_key)
repeat
Sleep(30)
until not IsMouseButtonPressed(1)
ReleaseKey(fire_key)
else
local shoot_duration = 0.0
repeat
local intervals,recovery = recoil_value(current_weapon,shoot_duration)
PressAndReleaseKey(fire_key)
MoveMouseRelative(0, recovery )
Sleep(intervals)
shoot_duration = shoot_duration + intervals
until not IsMouseButtonPressed(1)
end
elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then
ReleaseKey(fire_key)
end

end
 
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---- key bind ----

local ump9_key = 8
local akm_key = nil
local m16a4_key = 5
local m416_key = 7
local scarl_key = nil
local uzi_key = nil

local set_off_key = 6



---- fire key ----

local fire_key = "Pause"
local mode_switch_key = "capslock"
 
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